My intention when starting this project was to get a copy of Larn that one could actually play: I just couldn’t stand the user interface of the original. To improve it, I peeked into the original code, which revealed to be unmaintainable. So a rewrite seemed to be the best idea - and that is what I did.
As I never really played Larn, NLarn might be quite different to Larn in certain areas, but at least I tried to follow the original. Some aspects of Larn’s game-play (which I only experienced by reading the code) seemed a bit weird and didn’t suit my taste, so I changed them intentionally. Other changes are caused by the unreadability of Larn’s code.
As today’s computers are a bit more advanced compared to those in the eighties, I could do a completely different approach to how things are handled under the cover.
Very noticeable differences to the original so far include:
- advanced user interface
- extremely different item handling
- extended monster AI
- a real town
- “graphical” effects