nlarn
A rewrite of Noah Morgan's classic roguelike game Larn from 1986. NLarn tries to maintain the atmosphere and story of the original game while improving the gameplay by using state-of-the-art roguelike technology and a simplified user interface. more..Recent News
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Jun 27, 2026
NLarn 0.7.9 - Streamlined Inventory
New Features
NLarn 0.7.9 delivers a major inventory overhaul designed to reduce micromanagement and speed up
gameplay. Finally, there is a headline for each item type in the inventory and you can now jump
directly to the first item of any type by pressing its glyph. This greatly enhances the overview
not only in the inventory, but also provides a better shopping experience in the DND Store.
Three powerful new actions eliminate tedious picking: “pick up all items” from the ground,
“get all items from a container”, and “get all items from your stash at home”.
Visual feedback gets a boost with colored magic missile rays, and the obituary now displays
container contents so you can see exactly what you were carrying when you suffered from YASD.
The bank branch office is also more player-friendly, no longer refusing service over outstanding
taxes.
Developers and testers will appreciate backtraces on assertion failures and crashes (unfortunately,
on Linux and FreeBSD only), making debugging significantly easier.
Bug Fixes
Fixed levels displaying off-center on Windows, inventory windows now close properly when the player
dies, the userdir command line parameter works as expected, and keys are highlighted in the colour
scheme dialogue.
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Dec 13, 2025
Release 0.7.8
It’s the time again! A new version of NLarn has seen the light of the day!
The development of the last six months brought some improvements to the optical appearance of the game. On one hand, the colour scheme of the UI can be changed, besides the traditional colours there are five new and appealing colour schemes to pick from.
On the other hand, the game’s setting always called for some blood and gore! Now the player’s character turns red when injured and blood spilled by critters and the player causes stains on the dungeon floor and walls.
On the tactical front, world and combat interactions were enriched: gelatinous cubes now enguld and corrode items, rust monsters eat iron items they find on the floor, and colliding spheres of annihilation inflict real blast damage when they explode.
To reduce the differences to the original Larn, some monster resistances were added and key binding modified.
A healthy round of bugfixes underpins all of this, addressing crashes from traps and font scaling, correcting color and stealth behavior, fixing broken Spirit Naga attacks, rebalancing demon lord difficulty, and restoring proper post-victory challenge scaling.
Games started with the previous version 0.7.7 can be continued with this version.
NLarn 0.7.9 - Streamlined Inventory
New Features
NLarn 0.7.9 delivers a major inventory overhaul designed to reduce micromanagement and speed up gameplay. Finally, there is a headline for each item type in the inventory and you can now jump directly to the first item of any type by pressing its glyph. This greatly enhances the overview not only in the inventory, but also provides a better shopping experience in the DND Store.
Three powerful new actions eliminate tedious picking: “pick up all items” from the ground, “get all items from a container”, and “get all items from your stash at home”.
Visual feedback gets a boost with colored magic missile rays, and the obituary now displays container contents so you can see exactly what you were carrying when you suffered from YASD. The bank branch office is also more player-friendly, no longer refusing service over outstanding taxes.
Developers and testers will appreciate backtraces on assertion failures and crashes (unfortunately, on Linux and FreeBSD only), making debugging significantly easier.
Bug Fixes
Fixed levels displaying off-center on Windows, inventory windows now close properly when the player dies, the userdir command line parameter works as expected, and keys are highlighted in the colour scheme dialogue.
Release 0.7.8
It’s the time again! A new version of NLarn has seen the light of the day!
The development of the last six months brought some improvements to the optical appearance of the game. On one hand, the colour scheme of the UI can be changed, besides the traditional colours there are five new and appealing colour schemes to pick from.
On the other hand, the game’s setting always called for some blood and gore! Now the player’s character turns red when injured and blood spilled by critters and the player causes stains on the dungeon floor and walls.
On the tactical front, world and combat interactions were enriched: gelatinous cubes now enguld and corrode items, rust monsters eat iron items they find on the floor, and colliding spheres of annihilation inflict real blast damage when they explode.
To reduce the differences to the original Larn, some monster resistances were added and key binding modified.
A healthy round of bugfixes underpins all of this, addressing crashes from traps and font scaling, correcting color and stealth behavior, fixing broken Spirit Naga attacks, rebalancing demon lord difficulty, and restoring proper post-victory challenge scaling.
Games started with the previous version 0.7.7 can be continued with this version.
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